@startuml
sprite $show_chart [48x48/16] {
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!define MATERIAL_SHOW_CHART(_alias) ENTITY(rectangle,black,show_chart,_alias,MATERIAL SHOW_CHART)
!define MATERIAL_SHOW_CHART(_alias, _label) ENTITY(rectangle,black,show_chart,_label, _alias,MATERIAL SHOW_CHART)
!define MATERIAL_SHOW_CHART(_alias, _label, _shape) ENTITY(_shape,black,show_chart,_label, _alias,MATERIAL SHOW_CHART)
!define MATERIAL_SHOW_CHART(_alias, _label, _shape, _color) ENTITY(_shape,_color,show_chart,_label, _alias,MATERIAL SHOW_CHART)
skinparam folderBackgroundColor<<MATERIAL SHOW_CHART>> White
@enduml